Age of Kingdoms

Atomic Scribbles

In the fourth grade there was one thing that I loved more than anything else. I would get home from school, heat up a microwave burrito, lean back in a creaky old office chair, and boot up our family’s desktop computer. Age of Kingdoms was always in the disc tray because it was the only game I’d ever play. I was so consumed in tending to my fledgling civilization that hours would flash before my eyes. Every game started out the same, you start with a handful of pixelated villagers and a king. I’d promptly send the villagers to work cutting down trees and hunting for food, while the king sat behind the walls of his castle overseeing the fragile economy. If he died the game was over. I would lose. Eventually I would stockpile enough resources to build walls and armies to protect my people from the neighboring kingdom…

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